Arrival

Arrival (full name "labyrinth_02_arrival") is the name given to the first story based level of the Labyrinth. It introduces the player to the world, whilst being an area in which the player can learn how to navigate basic obsticles with the keyboard or controller.

It is considered a "prelude" level  and compared to similar levels in that category, it took the longest to design.

Naming
Arrival was named solely on the player "arriving" in the game world along with the protagonist.

Development
Development of Arrival was rather long in comparison to other prelude levels. It went through just under 100 design iterations before the final visual design was chosen. The final layout was chosen roughly 110 iterations in.