Labyrinth (Series)

Labyrinth is a series of video games being produced by Affinity Games. The games are dungeon crawlers with an emphasis on exploration. They are set in various themed Labyrinths and require the player to escape by solving puzzles, finding secrets and uncovering mysteries.

The first game, Labyrinth: Origin is currently being developed for PC with plans for an iOS release depending on the success of the full PC version.

Current and later versions for the Xbox 360, Xbox One, PlayStation 3 and Playstation 4 are not currently planned, however if the first game is well received, they will be explored and ported if applicable.

Development
For more info on Origin, check out the Labyrinth: Origin wiki.

Labyrinth started off as a solo game with no continuation. Planned to be a short 3 hour experience, the game was intended to be relatively small and consisting of only a Labyrinth.

During development of the game, it was decided that the game world was prime ground to be expanded on and continued across various locations, each with its own unique set of environments. The main focus however, would be on the equally unique Labyrinths, each having a dramatically distinct feel.

Each game world, due to their size, is basically a huge canvass for quests, stories and puzzles as well as "beauty spots" and platforming elements.

Inspiration
Labyrinth came about after several years of attempting various genres and scenarios. The idea was to create a game in a unique scenario in which the player would be in the same state of mind as the protagonist psychologically when they were playing.


 * "All my adult life I have wanted to play with the concept of player protagonist empathy and feeling connected. Well why does the character have to have a name. A voice. The quickest way for the player to feel immersed is to give them no idea who they are. It sounds counter intuitive. Place them in a situation where they are, at that point, just as lost as the character they play, thus having the same thoughts. It works. Once players get into the groove of the game are they thinking of who they are? No. They are completing puzzles and having fun… they are immersed."


 * – William Evans, Creator.

The Labyrinth setting came from the desire to have the player feel emotionally the same as the character they play right from the second they start playing. The idea was to evoke the feeling of being lost and a labyrinth not only provided a unique location, but it also happened to be a great place to get lost. At the same time, it provided a huge canvas to create some really unique environments also.